I created the high poly, low poly, textures and materials for all Rat prisoners. In addition, I created the pipeline by which various parts could be kit bashed to enable significant amounts of variety in the meshes as well as being able to texture and material swap between all prisoner and guard factions seamlessly. 6k Tris.
Rendered in Unity
Rendered in Unity
Rendered in ZBrush
Rendered in ZBrush
Rendered in ZBrush